AOTR
SCENARIO SECTION 
AvR Scenario Pack #1
Ostkampfer Mega Scenario Pack
by Budak, Harden, Harmon,
Kinscherf, Hook, Plume, Wilder, Wulfes
This scenario pack is
a collection of 23 custom scenarios created for Advance of the Reich
and previously spotlighted on this page. Instead of shelving these into
the archival abyss, they have been condensed into one package for ease
of storage and to create space for future designs. Scenarios included
are Ozgur Budaks' State Farm 79 No.#1 and #2, Kevin
Kinscherfs' Borisov by Dusk series (6), Wild Bill Wilder's Byte Sized
Series (4), Desertion! by Thomas Wulfes, Frank's Blizzard of Steel
scenario and finally TFE4's Stock variant package for PBEM (9). download
AvR Scenario Pack #2
Divisionazul - "Sangre y
Honor"
250.Infanteriedivision
"Divisionazul" aka The Spanish "Blue" Division 1941-42
Thomas
Wulfes and Frank Harmon
A combined effort of
Thomas Wulfes and myself, "Sangre y
Honor" (Blood and Honor) is a mini-battlepack
that covers the brutal winter actions of Generalissimo
Franco's bold band of volunteers on the Leningrad Front. Thrown head
first into the fray, these 5 scenarios (converted from ASL) will
definitely give you a taste of the vicious situations these daring
Spaniards faced and why they maintained their reputation as a highly
disciplined, and courageous unit. Also included is a historical Order
of Battle for the entire division as of it's entering into combat in
1941. This .oob file can be used for future scenarios covering the
Divisionazul. download
(complete battlepack)
AvR Scenario Pack #3
Board Game Project Scenarios
1 - 10
Budak, Hook,
Harmon, Wulfes, Conner
This is a condensed
.zip file with the first 10 scenarios of the BGP_AvR project loaded
into one .zip. Converted from ASL, these scenarios are : Shklov's
Labors Lost, Ice Devils, They Fired on Odessa, Dead of Winter, Escape
at Dawn, Storming the Factory, Two Long Bars, Swarm of Gnats, Directive
Number Three and Knife in the
Back~Sowchos 79.
AvR Scenario Pack #4
Board Game Project Scenarios
11 - 20
Bellizzi,
Budak, Colman, Cox and Marsh.
This is a condensed
.zip file with scenarios 11-20 of the BGP_AvR project loaded into one
.zip. It also includes the last Squad Battles scenario made by former
WB Raider, Louie Marsh. Converted from ASL, these scenarios are : The
Hedgehog of Piepsk, Burzevo, Wintergewitter, Commando Schenke, The
Guards Counterattack, The Bread Factory #2, To the Rescue, Guryev's HQ,
Pavlov's House, and Blocking
Action at Lipki.
New!! 15 April 2007
AvR State Farm 79 Battle Pack
By Ozgur
Budak
Two
exciting scenarios covering the classic action at State Farm 79 in December of
1942 in the Chir river sector. These scenarios are designed for pbem. Get them here: download
Individual Advance of the
Reich Scenarios
"A Difficult Affair"
by Marc "Bayonet" Bellizzi
West of Butovo, Russia, 4 July
1943
On the afternoon of 4 July, as part of preparations for the German
offensive at Kursk, units of the 4th Panzerarmee conducted several
reconnaissance in force missions. The objective of the attacks
was to eliminate Russian forward outposts. PzD Grossdeutschland's
Fusilier Regiment was assigned the task of securing the western
end of a low, treeless ridge west of Butovo. At 1500 hours, elements of the 3rd Battalion moved forward. The western end
of the ridge was defended by a reinforced platoon of the 3rd Battalion,
199th Guards Rifle Regiment. After a brief artillery
barrage, the fusiliers moved forward. In addition to mines and
other fortifications, the Russians responded with mortar fire
from the villiage of Getsevka. In a bloody assault that lasted
two hours, the fusiliers finally captured the ridge, but had
sustained heavy casualties. It was a harbinger of things to come. download
"Lead Sky, Steel Chariots and
Iron Will"
BGP_AR#21 ASL
Scenario_TAC 15 Frank Harmon
Gromovaja-Balka,
Ukraine SSR 28 February 1942
1.Kompanie/373. Infanterie Batallion "Legion Wallonia"
attempt to hold off a battalion sized infantry assault of the Soviet
57th Army with armored support. Armor, Inafntry and air support are in
route. Can you hold? They did historically. download
"Thunder at Karelova"
Ozgur Budak
25
November 1942, Karelova, 6km SW Belyi. The Soviet
High Command had been convinced by Marshal Zhukov's proposal that two
strategic operations be carried out, almost concurrently, in the winter
of 1942. Both were assigned codenames of a planet, and were scheduled
to be the opening gambits of two further reaching strategic plans.
Operation Uranus, which, if successful, would open Operation Saturn,
became the focus of world attention and is better known as the Battle
of Stalingrad. The northern action, Operation Mars, if successful, was
to be the opener for Operation Jupiter. Mars is one of the least known
and least publicized Soviet battle's. Basically, the Mars plan was to
annihilate the German 9th Army in the Rzhev Salient........ download
Waffen SS: The East 1939-1943
Waffen SS:
The East 1939-43
is a collection of
scenarios that deal with the actions of various SS units during the
first years of the Russo-German War due to the fact that no Waffen SS
scenarios were included with the stock version of Advance of the Reich.
The Maps are as close as we can manage with what comes with the
original game. Lastly, these scenarios will not be 100% historically
accurate, but they will be as close as we can manage with the materials
we have at hand. (We have a wealth of books on the Waffen SS between
us.) It is also worth mentioning that they will also be created with a
large emphasis on PBEM balance as always, but will also be scripted for
solo play vs. the AI.
1.SS
Liebstandarte SS Adolf Hitler
"Panzermeyer's
Bluff" Sarnowka,
Russia 08 July 1941
download
"Sokolow:
The Hammer Strikes" Sokolow,
Ukraine SSR 14
July 1941 download
"Kherson:
Soldiers of the Sea" Kherson,
Ukraine, SSR 19 August 1941 download
"die
Ritterkreuz für Joachim Peiper" Krasnaya-
Polyana, USSR 12 February 1943 download
2.SS
Division Reich & SSVT Deutschland
"The
Day the World Exploded" Mlava,
Poland 01 September 1939 download
"Bridge
at Puchoviece"
Puchoviece, Byelorussia
01 July 1941 download
(Includes
corrected game map)
"Klingenberg
at Beresina" Perevos, Byelorussia
03 July 1941
download
"Siberians'
Welcomed"
Saosjorje, Byelorussia 09 July 1941 download
3.SS Totenkopf Division
"Blizzard
of Steel" Demjansk
Pocket - Zaborov, Russia 12 January, 1942
download
Stalingrad
Campaign Game 
by Marc "Bayonet" Bellizzi

The
Stalingrad Module
Ever since the release of Squad Leader in 1978, players have been
enthralled with one particular scenario and theme; Scenario #1,
‘The Guards Counterattack’, set in the hell that
was Stalingrad.

I have endeavored to bring out the capabilities of Advance of the Reich
for this theme. Sadly, the AvR stock Stalingrad scenarios
were very generic and stale; however, the Stalingrad map and the OOB
& scenario editors were sufficient to be able to provide an
excellent series of realistic scenarios on Stalingrad. TF-E4
already carries several updated and expanded Stalingrad scenarios, and
we may release more if players show interest. But something
was missing; this ultimately got me thinking about two ideas; one, a
monster scenario with true to life forces, and two, a campaign of sorts
for the system.
The “mini-campaign” as I call it, was built first;
I took ideas from ASL, Critical Hit games and my own thoughts and
worked them into a mini-campaign game that requires an umpire to play,
but can really be fun and imaginative if played right.
Essentially each player starts with a pre-set force, and then purchases
additional units to fight in the upcoming scenario. With the
help of an umpire, the players fight out a scenario that represents one
day of fighting and then take stock of their losses, replenish forces,
purchase new units and prepare for the next day’s scenario
battle. Depending on what time frame players start their
mini-campaign, several scenarios (called Campaign Game days or CG Days)
can transpire before campaign end. The time between scenarios
is referred to as a ‘refit’ phase. All
the actions of the refit phase require an umpire. The facets
are very detailed and can really give players a sense of frustration
and immersion in the see-saw struggle for the
city.
The monster scenario is set in the Dzerzhinsky Tractor Factory and Red
Barricades Factory; at least 5 Divisions are involved. The
on-map forces are immense; however, the biggest problem with the
scenario so far is that it cannot acquire the feel of the fight; the
game mechanics are not set-up to represent the time frame,
reinforcements, fire support or combat action required to actually
capture these two titanic facilities. My guess is that
players will end up using the monster scenario as a starting point for
the mini campaign, which is probably the direction I will take the
module; melding the two together into a single element.
We are releasing a modified Stalingrad base map w/ historical buildings
added, campaign map w/ all the important points in the city labeled, an
OOB for 14 Oct 42 and the Mini campaign
rules.

This is DEFINITELY a work in progress; I would be delighted to hear
from players what they think of the work so far, and would entertain
input or ideas on how to make the module better.
The monster scenario will get released when I get it
complete. It truly is daunting to see the size of the forces
crammed into the tiny map area of the scenario. But that was
how it really was.
Get it here: download
Marc can be reached at: marcbellizzi@biltmorecomm.com
AOTR
RESOURCES SECTION
Unit
Box Mod - Wodin (with due credit
to Thomas Wulfes)
Attractive Unit Box
modification for Adavnce of the Reich. this replaces the traditional
modification in the Alternate Unit Art package.
If you like these,
you should definetly enjoy the included Eagles Strike versions as well.
Download
Self-Extracting Sound
Mod
Greg
"RedMike" Colman's infamous sound mod pre-packaged into a
convenient self-installer. No more worries for those who experience
difficulty installing mods. Download
2D Vehicle Graphics
Mod
Bill
Brockman & Ozgur Budak - This alternate art mod
changes the 2D images in the vehicle boxes for Advance of the Reich
with color pates such as the KV-1 located to the right of this text.
All vehicles in the OOB editor have recieved an alternate. For those of
you just want a new look to things, ths work is sharp and appealing. Download
Alternate Unit Art
and Vehicle Graphics Mod
Frank
Harmon This is a completely over hauled artwork package that
was done in the "Volcano Man" style and includes a new Units.bmp, unit
boxes, leader boxes, and vehicle boxes, and 2D counter artwork. This
mod also replaces ALL of the unit box vehicle graphics for AvR with
scale model photos. After a bit of experimentation with the vehicle
graphics at the 2D100 and 2D50 views, it was decided that the counter
graphics look better as they stand vs. the images offered in this mod
at the reduced level. Download
(1.86MB)
3D Map Graphics Mod
Frank Harmon
This is an alternate graphics that changes the 3D images in Advance
of the Reich only. It also includes new unit bases
for all nations. The saying goes "pictures are worth a 1000 words", so
I'll save the typing and let you decide for yourself.
Preview
Geo-Mapper Utility
(Adv_Reich and Eagles Strike)
Robert Heinz
- Geo-Mapper
is an absolutely wonderful utility that allows you to orientate and
patch together already existing full data maps for Eagles Strike and Advance
of the Reich. Created mainly to allow
the pasting together of the map boards included in the BGP_ES
project, this is a tool any aspiring scenario creator would be hard
pressed to go with out. Included exclusively with Geo-Mapper at this
site are all of the ES and AvR conversion mapboards that I posses. To
use this correctly create a folder named Geo Mapper in your ES and AvR
main directory. Send a copy of Geo Mapper .exe. to each
folder. After doing so, send the Geo Mapper ARmap.zip files to Advance
of the Reich/GeoMapper and ESmap.zip files to Eagles
Strike/GeoMapper. Now start making maps.
ETO Small Arms Sounds
(Adv_Reich and Eagles Strike)
RedMike&
Harmon This mod integrates the WWII rifle sounds pack with a
bundle of new small arms sounds more appropriate for the weapons firing
them. Also modified are Recoilless Rifles, HMG's, SMG's and light
mortars. Due to the fact that ALL LMG's use the same weapon sound, some
non German LMG's will shoot off a burst that sounds like an MG42 from
time to time. This is being offered this way because altering the .dat
files is not something Mike wishes to do at this time to avoid
compatibility problems when PBEM.
Assault Sounds
(Adv-Reich_Eagles Strike_All Games)
This mod changes the
sound effects for assaults. Originally done by Don "Panzertruppen"
Maddox as a modification for Talonsoft's East Front II, these have been
slightly altered to work with all Squad battles games that one wishes
to install them into. A few of the tracks have German voices yelling in
the background, so this may not be too convincing in Korea for example.
To install this correctly, unzip the contents of the .zip file and copy
files to C:/Program Files/HPS Simulations/.."Squad Battles games You
want them in"../Media.
2D Vehicle Counter
Graphics Mod
Da\/illan
& Jason Rimmer-
A modified 2DVehicles100.bmp for Advance of the Reich that
replaces the vehicle graphics
with the similar ones in the unit box. It is only viewable in 2D normal
mode. Extract it into your Advance of the Reich Map folder. Remember to
back up your original 2DVehicles100.bmp file in case you prefer it to
this one. Click yes to overwrite and you should be in business.This one
was done by both Wodin and Da\/illan. Download
2D High Resolution Unit Graphics Mod
RedMike-
In the tradition of Volcano Man's Panzer Campaigns graphics mods I
present you with this high resolution unit graphics mod for AotR. More
to come! Download
NEW! 3 May 2006
Unit Counter Highlight Mod
Barnacle Bob - Stronger highlights around the unit counters for all nations, all Squad Battles games.
Download