Tactics Article XII - December 2004
TANKS!
By Marc “Bayonet” Bellizzi
12-0 BACKGROUND
Many
wargames like Squad Leader, ASL, Squad Battles, etc. are games
predominately about infantry warfare. However, tanks play a very
important role during combat actions within these systems. Because the
slow, methodical movement of infantry contradicts the fast, shocking,
blitz associated with tanks, we must dig deep into armored warfare to
understand how it can support the infantry, as well as operate on its
own. This chapter will cover the Tank Platoon, Section, individual tank
and Tank Company in combat.
12-1 FUNDAMENTALS
The tank was
invented in WWI. While some visionary men, like Lidell Hart, could see
the tank’s potential, it was the German and Russian armies that
wholly embraced the tank. For the duration of the Spanish Civil War,
both countries sent many tanks and ‘tankettes’ to their
respective sides with the hope of seeing first hand how this new weapon
could reshape warfare. Many lessons were learned, such as the benefits
of massed armored assaults, and the devastating power of the German
88mm AA gun against tanks in a direct fire role. During WWII, armored
tactics were developed and refined, and many a great leader –
Rommel, Patton, Montgomery, Zukhov – earned their notoriety as
excellent Generals mainly because of their ability to properly employ
tanks. As WWII progressed, most main battle tanks (MBTs) became
heavier, the guns they carried became bigger, and the overall armor
became thicker, all in an attempt to maintain an edge over the enemy in
armored combat.
12-2 ORGANIZATION
The basic
unit for a tank formation is the platoon. A German or American full
strength platoon typically consisted of 5 tanks; for British platoons
there were 4 tanks, and for Russian platoons there were 3 tanks. While
tanks can operate in sections of two or three, it is preferred to keep
the integrity of the platoon together if at all possible. This is
extremely important in early war tanks that did not have radios - they
basically became ‘dumb’ once separated, and so always tried
to stay together as a group. If split into sections, typically one half
is controlled by the platoon leader (the PL), while the other is
controlled by the platoon sergeant (the PSG). Both the platoon leader
and platoon sergeant, then, have at least one tank assigned as their
‘wingman’ that follows their orders and instructions, as
well as protects the PL or PSG.
A company of
tanks usually had 3 tank platoons led by a Company HQ section
consisting of 2 tanks - the Company Commander’s tank (CO) and his
Executive Officer (XO; or Adjutant, depending on the army). The CO and
XO always place themselves were they can best control the battle (for
example, the CO behind one platoon and the XO behind another). The
exception to this style was the Russians, who only had one tank at the
Company HQ level (the CO’s tank). He usually took up position
either between two platoons in a linear attack, or right behind his
lead tank platoon in a frontal attack. Regardless of doctrine, a
prudent player should always place his leadership tank where he can
best control the battle.
12-3 EMPLOYMENT
12-3.1 PLATOON FORMATIONS & TACTICS Using a 5 tank platoon
in these diagrams, B0 represents the PL, with B1 and B2 his
‘wingmen’; the B4 tank is the PSG with the B3 tank his
‘wingman’. Wingmen always mimic their lead tank in their
actions; for example when the PL moves, the wingman maintains space and
speed to stay in formation with the PL. Distance between tanks varies
depending on terrain, but in open ground anywhere from 50 to 200+
meters distance between vehicles is not uncommon. The density of the
terrain dictates the distance you space your vehicles.
Figure 1: Various platoon formations (Note: up is direction of travel)
One can see that some formations are easier to control and maintain than others, especially in dense terrain. As a rule of thumb, the ‘column’ is used when
contact is unlikely, the ‘line’ or ‘wedge’ when
contact is possible, and the ‘V’ or ‘echelon’
depending on how you want to attack the enemy (V’s and echelons
allow the maximum amount of guns to fire on the enemy). Finally, the ‘coil’ is used when contact is not expected, like for long halts, re-supply missions and overnight laagers.
12-3.2 INDIVIDUAL TANK TACTICS Each
tank fights as a part of the platoon; however, each also fights as an
individual platform. Tankers usually try to get into “defilade or
hull-down” meaning they hide the lower body of the tank itself.
This adds protection by keeping the lower body hidden from enemy direct
fire. Folds in the ground, earthen-berms, hills, walls, etc. provide
excellent cover from which a tank can emerge, fire, and retreat
back in to cover. Most wargames have many of these types of terrain
available and it is up to the prudent player to find them.
As an
example, in Squad Battles or Steel Panthers, the next time you go
racing across open ground with a tank, stop from time to time and use
the ‘view’ function to look for those folds in the flat
terrain that exist across the battlefield; those folds might be the
perfect place to pull into while you move forward, providing cover from
enemy guns. In fact, most armies’ tank drivers are specifically
trained to look ahead and determine the best place to fight from that
provides such defilade cover for their tank. After all, a totally
exposed tank is a very large target.
Another
individual tank tactic to use is the ‘up and back’ firing
technique, where-in the tank starts completely hidden behind a hill or
berm from enemy view. During your turn, bring your tank up out of
defilade (on top of the hill), and fire on a target. After your first
shot or two, go back into defilade, bring up a different tank and fire
again. If you still have shots available, then later bring back up the
first tank that fired and put some more rounds into the enemy. By
alternating like this, you give the enemy little chance to
‘acquire’ your tanks with his shots, thus dramatically
increasing your survival rate. The sole drawback to the ‘up and
back’ technique is that you will also have a low acquisition
percentage. However, if you are fighting a massed tank attack, this is
an excellent way to even the odds. Experiment with it – but
remember, don’t end your turn with your tank perched atop the
hill or the enemy will quickly zero in on it.
12-3.3 FIRE CONTROL AND DISTRIBUTION OF FIRES OF THE PLATOON It
is not widely known that tank crews spend many, many long hours
learning to fight as a cohesive vehicle. A lot of time is also spent
working together as a platoon. Much time is spent pouring over sand
tables and hypothetical battlefields learning how to divide up the
battle area into sectors and ‘engagement zones’. Fire
Control and Distribution of Fires are critical techniques learned by
the crews. The entire platoon must thoroughly understand the three
basic fire control patterns: frontal, crossing, and depth.
12-3.3.1 Frontal fires – are
simply each tank takes a sector to its front (say a five hex wide
block, readily divided by prominent features, like houses, trees, etc.)
and each kills what is in its assigned sector.
12-3.3.2 Crossing fires - are
more complex; the two tanks on the left fire across the front of the
platoon and engage enemy units in front of the tanks on the right and
vice versa. The cross-pattern is used when obstructions prevent some or
all tanks within the platoon from firing straight to the front or when
the enemy's frontal armor protection requires use of flank shots to
achieve kills. Crews work so that outside enemy vehicles are engaged by
outside friendly vehicles, who are working their way into the center of
the enemy formation as they fire. The two ‘inside tanks’
start from the center and work outward. This way multiple hits on the
same targets are lessened and precious ammo is saved.
12-3.3.3 Depth fire - is
the most complex of all. The depth fire pattern is used when targets
are exposed in depth (like waves of enemy coming at you). Employment of
depth fire is dependent on the position and formation of both the
engaging platoon and the target. The platoon’s outside tanks fire
at long targets and work their way to the center from the flanks as
well as inward; the inside tanks start killing close targets and work
their way out from the center as well as outward. Again, this lessens
the chances of wasting ammo by hitting enemy tanks with more than one
round.
Why
such complex fire techniques? In most situations, these allow the
platoon leader to distribute platoon fires rapidly and effectively. It
also prevents two tanks from firing on the same target, wasting ammo.
Regardless of the fire pattern used, the goal is to engage the more
dangerous near and flank targets first, then shift to far and center
targets. Tanks should engage most dangerous to least dangerous in their
sector. A "most dangerous" threat is any enemy tank or antitank system
preparing to engage the platoon.
12-4 THE TANK PLATOON IN THE OFFENSE
During
attacks, the platoon moves in a formation described previously above
that best fits the tactical situation. Like infantry, tank platoons
also employ movement techniques such as Traveling, Traveling Overwatch
and Bounding Overwatch to get to the objective. The only major
difference between infantry movement and tank movement (other than
speed) is that during the attack, tank platoons tend to maneuver by
sections, with one section covering the other as they move (See below).
If the attack is by a company, the platoons maneuver as a complete
unit, with one platoon providing overwatching cover fire for another
platoon.
Overwatching section Bounding Section.
12-5 THE TANK PLATOON IN THE DEFENSE
Tanks are
primarily offensive weapons. They are at their best when driving deep
into the enemies’ rear and wreaking havoc with support units and
supply columns. However, on occasion tanks must conduct defensive
operations. We previously discussed how tanks control their fires with
fire control measures and distribution of fires.
In the defense, these measures are critical to conserve ammo and defeat a numerically superior enemy.
There are
two types of defensive operations employed by the armored platoon: the
Mobile Defense, a fluid situation in which the tanks allow the enemy to
advance into a position that exposes the enemy to counterattack by a
mobile reserve - or the Area Defense. The focus of the static Area
Defenses is on retention of terrain; defending units are incorporated
into a defensive position (probably along with infantry and other
assorted weapons systems) and engage the enemy from an interlocking
series of positions to destroy him, largely by direct fires. Properly
employed, tanks can reach out past the range that infantry weapons can
fire and wreak havoc with an attacking force. Tanks can also cover
infantry if the grunts have to pull out due to overwhelming odds.
Usually, however, the combined firepower of a platoon of tanks
supporting a platoon of infantry is devastating and will carry the day.
Once the
enemy has been sufficiently defeated, those same tanks must be prepared
to change over to offensive operations to retain the initiative and
complete the destruction of the enemy. The prudent player will
‘flex’ his tanks out of his defense once he senses victory,
and ensure the enemy is destroyed by running down his stragglers and
broken forces with his heavy tanks. Likewise, a tank counter-attack may
be able to drive deep enough into the enemy’s lines to disrupt
and destroy the enemy artillery as well, since it most probably will
have been deployed forward to participate in the assault. Such
lucrative targets are excellent for exploiting tanks to engage, and
prevent those enemy assets from being used another day.
The tank is
truly a flexible weapon that can transition from defense to offense in
a short timeframe. Be sure and plan for such contingencies.
12-7 THE TANK COMPANY
The tank company usually consists of 3 tank platoons. The formations used by the company are very basic.
12-7.1 The Company Wedge
PLATOON 1
PLATOON
2
PLATOON
3
12-7.2 The Company Vee
PLATOON
2
PLATOON
3
PLATOON 1
During
WWII, most armies subscribed to a 4 company tank battalion (the
Russians used 3 companies). As we pointed out earlier, companies
usually consisted of 3 platoons each. However, at the start of the war,
none of the belligerents had in their arsenals the numbers or types of
tanks as laid out by their TO&E’s and so many stop gap
measures were implemented.
12-8.1 The Battalion Wedge
In 1939 - 40
the Germans organized their battalions into 3 companies of light tanks
(Mk I or Mk II training tanks, pressed into frontline service due to a
severe shortage of MkIII’s) which formed the forward wedge of
their attack, followed by 1 company of the heavier PzKfw IVe short
barrel tanks (see illustration below).
LIGHT COMPANY
LIGHT
COMPANY
LIGHT
COMPANY
HEAVY COMPANY
PZ GRENADIERS
While the Mk
I and Mk II machine gun tanks could easily take on enemy infantry and
to a lesser degree even enemy tanks, it was the big 75mm MKIVe that
blasted enemy AT Guns and fortified positions very well. Behind the
MkIV’s came the Panzer Grenadiers, in trucks or in halftracks, to
provide infantry support.
The lessons
learned in France and the Low Countries resulted in a radical change in
German armored doctrine for Operation Barbarossa – as the Mk
III’s came into the line, the German Panzer Battalions were cut
to 3 companies and took on the shape of a ‘Vee’; two light
Mk III companies on each forward wing with the MkIV company at the apex
of the V. (see below)
LIGHT
COMPANY
LIGHT
COMPANY
HEAVY COMPANY
PZ GRENADIER CO.
While the
panzer battalions were indeed smaller than before, what they lacked in
numbers they made up for in punch; the Mk III’s carried the 50mm
long gun sufficient for most tank battles, while the Mk IV’s
still carried the 75mm short gun to deal with stubborn enemy
resistance. One must realize that the MkIV’s 75mm gun was of
sufficient firepower to sit out of range of enemy AT Guns and blast
them with impunity. Once these AT Guns were dealt with, the lighter
tanks would charge forward and rip through the flimsy enemy infantry
defenses, pressing deep in to the rear areas unmolested.
When the
Germans ran up against the T-34 and other more modern series of tanks,
they changed their company and battalion formations yet again. The
Panzer Bell consisted of 3 medium companies of MkIV long gun or Panther
tanks, arrayed in a wedge again, with the Panzergrenadiers in the
center and a heavy company of Tigers to the rear to provide a
counter-punch, should Russian armor be encountered. Momentum was
maintained by swinging the heavy tank company out around and into the
flank of the opposing force.
Sources:
FM 17-15 The Tank Platoon, US Army, 1996
TM-E 30-451 The German Armed Forces, US Army, 1945
FM 71-1 The Tank & Mechanized Infantry Combat Team, US Army, 1988
US Army Infantry School CATD training supplements, US Army, 1995