Ball of Fire ver. 1.00
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Designer:
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Steve Brown
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Equipment:
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Pacific 3.0 (attached)
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Prestige:
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100
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Played:
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December 2004 by Jesper Damgaard
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| Scenario |
Result
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Loss
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Prototype
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| 01: Gallabat 1 |
Loss*
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| 02: Gallabat 2 |
V
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| 03: Gallabat 3 |
V
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Scout
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| 04: Barentu |
V
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| 05: Keren 1 |
BV
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2 Pdr Portee
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| 06: Keren 2 |
TV*
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| 07: Keren 3 |
BV
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2 Pdr Portee
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| 08: Massawa |
BV
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| 09: Amba Alagi |
BV
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M10 (sold)
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| 10: Jalo |
V
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| 11: The Cauldron |
TV**
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M4A1(76)W
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| 12. Gazala line loss |
V**
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Scout, 2 Pdr, 18/25 Pdr
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| 13: Ruweisat Ridge 1 |
BV
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18/25 Pdr
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| 14: Ruweisat Ridge 2 |
BV
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Gurkhas
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| 15: Ruweisat Ridge 3 |
TV
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| * Only option | |||
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** Best possible result |
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Upgrade paths: |
| Number: | Scenario |
Type
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Leader
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1
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2
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Infantry
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First strike
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2
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3
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Infantry
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Resilience
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3
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10
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Artillery
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Bridging
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4 |
13
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Tank
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Fist strike
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Scenario 1: Gallabat 1 This scenario was a little weird and I didn't really know what to do, so I more or less just sat and waited. The Italian air force was constantly strafing me, but didn't do much damage. I tried to set up a forward defense at Metemne, but when I saw the amount of attacking units I realized I couldn't hold the position and instead I fell back behind the Khor Abnaheir river. Here I was, helped by a rugged defense, able to hold the 4th Colonial division at bay until turn 8, when the Sudanse forces were all killed. |
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Scenario 2: Gallabat 2 I sent my first group of units out from Otrub towards Gallabat. In the beginning advance went well and I easily cleared the obstacles. I only had the 20mm range 1 AD gun which only scratched the paint of the Italian fighters. As a result they kept harassing my forces. My own air force wasn't much help and in the end I had lost all air crafts. The final advance to Gallabat went very slow and I gave up clearing road blocks and mine field. The second group of units was sent to Hillet Ingleez and captured it without too much trouble. No doubt this is a Stevil campaign. In the end only my AD units and artillery had more than 5 hit points left. Still I pushed my troops to the edge of their capability and captured my objectives in time for last turn victory. The cap for scenario 3 is stated to be 1040 with the Campaign reporter tool, so I didn't get anything.
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Start: 580 Current scenario: Gallabat 2; VH prestige is 160; All hex prestige is
200 Antitank Artillery Recon Air Defense Infantry Killed: AD 0 ; AT 0 ; ATY 0 ; INF 0 ; REC 0 ; TK 0 ; FTR 0 ; TB 0 BV 0 * <- original core or experienced prototype |
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Scenario 3: Gallabat 3 Phew this scenario was difficult and confusing. I had concentrated my best units in the assault on Metemma and would then take the flanking VH's with additional units moving out from Otrub. That plan however had to be modified more than just a little. The Italians made skirmish attacks all along the Otrub-Gallabat road and the relief force from Otrub was delalyed for long. On the posirtive side the AD gunners had a field day and picked down plane after plane. After a quick success leading to the capture of Metemma my assault bogged down in the face of two Italian infantry regiments. Luckily I picked up an infantry leader and my OS (a 9 point unit is really powerful ) artillery kept my units fairly safe. I reinforced the Otrub group with a tank and lost my scout. In the end I went back to the original plan and secured a tight last turn V. The Gallabat group attacked along the road leading southeast and the Otrub group captured the nporthern VH. The southern was held by AFI infantry all during the scenario. My guess is that most players will only get a TV here.
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Start: 35 Current scenario: Gallabat 3; VH prestige is 400; All hex prestige is
440 Antitank Artillery Recon Air Defense Infantry Killed: AD 0 ; AT 1 ; ATY 1 ; INF 3 ; REC 1 ; TK 0 ; FTR 2 ; TB 2 BV 0 |
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Scenario 4: Barentu This was a very cool scenario. I fought well and exactly missed the BV by one turn. Off course I was tricked by the few deployment hexes in the north and therefore only dropped weak units here and didn't send more this way. With just a unit or two more a BV would have been taken. I deployed the 2nd Regiment in the north. The first push to Adal went without action, but a little east of the village I was attacked by cavalry on my southern flank. I destroyed the attackers and continued the assault of the valley. I spotted the 41st regiment from the Italian 4th Colonial division moving southwest, but I ignored most of the units, since they went through the hills and didn't block my advance. In the end I just needed a single good infantry battalion to take the VH - alas I didn't have any. In the south I deployed the 1st Regiment and as such as the 'good' units. A little east of Aicota I caught up with the fleeing 2nd Colonial division. Instead of continuing to run the took up the attack, but were easily destroyed. I later further east cavalry attacks on my flank were easily rejected thanks to my artillery. The 16th regiment dug in at EShili called for close combat fighting, what the Indians managed well. The final positions at Barentu and the nearby hills were easily taken. My AD gunners did well and took out several planes. |
Start: 317 (I hit the cap) Current scenario: Barentu; VH prestige is 320; All hex prestige is 400 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 1 ; AT 2 ; ATY 2 ; INF 11 ; REC 7 ; TK 2 ; FTR 4 ; TB 3 BV 0 |
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Scenario 5: Keren 1 I finally got my first brilliant victory - and I even made it with one turn to spare!!! This scenario was not as difficult as the previous ones and especially my two Gurkhas were superb. I got a 2 Pdr Portee as prototype. That could have been a lot better. I sent one of the Gurkhas along the eastern edge of the map and captured Mt. Falestoh. Then I went on the defense in this sector. Mt. Dologorodoc was captured by the second Gurkhas and some other infantry units backed by my strongest artillery. The Italian defense was fairly easily overrun. In the west the attack on Cameron Ridge and Mt. Sanchil for long went really well and I quickly seized both objectives. However the Italians launched a fierce counterattack with the 'Uork Amba' mountains troops. The battle was bloody with heavy casualties on both sides.
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Start: 317 (I hit the cap again) Current scenario: Keren 1; VH prestige is 320; All hex prestige is 360 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 2 ; AT 4 ; ATY 4 ; INF 21 ; REC 8 ; TK 4 ; FTR 6 ; TB 5 BV 0 |
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Scenario 6: Keren 2 This was a funny little scenario. I used my Gurkhas, artillery, small AD (I would have deployed the big AD, but mixed them up ) and two weak infantry units. Mt. Falestoh is impossible to attack from the north, so I concentrated my defense around Fort Dologorodoc and the eastern side of the mountain. The Italians attacked en masse from the north and east, but I held them, mostly thanks to my artillery, that took of the worst edge of the attacks. Also my Gurkhas were excellent fire fighters racing from place to place. The 85th divisions drove tanks into the mountains and were crushed mercilessly. In the end m yarmy was rather miserable, but no Italians remaining and I went on the attack and took out one of the heavy long range guns and the nearby artillery. The 5th Indian division successfully defends the Fort Dologorodoc against the Italian 2nd Colonial Division.
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Start: 165 (54 above the cap) Current scenario: Keren 2; VH prestige is 80; All hex prestige is 80 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 2 ; AT 4 ; ATY 6 ; INF 27 ; REC 8 ; TK 4 ; FTR 6 ; TB 5 BV 1 |
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Scenario 7: Keren 3 Another demanding scenario! I bagged my second BV, but only due to luck and my Gurkhas. In the west the aux units reinforced with a Gurkha started by pulling back from Mt. Sanchil to regroup. The Italians launched a small attack, but were easily halted. I counterattacked and after a few turns secured the area. I then turned north and launched an attack on Mt. Amba. The Italians had lost faith and I easily took the mountain. In the gorge progress went really slow. It took ages for me to break the roadblocks and in the end I didn't even make it to the air field. The success was achieved on the eastern flank with the units (2x Gurkha, 1x Artillery) moving out from Fort Dologorodoc. They quickly captured Mt. Zeban, getting my second leader (Resilience) during the battle, and then regrouped before taking the airfield and Keren. The Italians launched a massive attack on the city and it was more than doubtful if I could hold it I got another 2 Pdr Portee prototype. Come on HQ, give me something better . Key to success is strong flanks!
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Start: 165 (above the cap) Current scenario: Keren 3; VH prestige is 480; All hex prestige is 480 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 2 ; AT 6 ; ATY 8 ; INF 41 ; REC 9 ; TK 6 ; FTR 6 ; TB 7 BV 1 |
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Scenario 8: Massawa This was a small, but very bloody scenario. I deployed 6x infantry and they came through with only 2, 2, 2, 3, 5 and 5 hit points left. Still I scored a tight last turn BV. In the south I managed to sneak an infantry past the defenders (not they are 'anchored' and will seldom move). I airlifted the unit and hovered over Massawa to prevent the Italians from receiving reinforcements. In the north I attacked with 4x infantry and 1x ATY. I quickly cleared a way through the minefield and obstacles and took out the fortress guns. Then I started the assault on the city. The Italians had a leader ATY on the harbor that kept shelling my troops. Only after heavy fighting did I get close. The final battle in the harbor was nail biter.
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Start: 172 (80 above the cap) Current scenario: Massawa; VH prestige is 400; All hex prestige is 400 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 4 ; AT 8 ; ATY 12 ; INF 50 ; REC 9 ; TK 6 ; FTR 6 ; TB 7 BV 2 |
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Scenario 9: Amba Alagi For long it looked impossible to capture the Amba Alagi Mountain, but in the end the defenses gave way and I made a tight last turn BV. I didn't get a proto this time. As is the previous scenarios most fighting was done with the Gurkhas. Three of them stormed south and pushed up the northern side of the mountain. They then turned east and attacked along the ridge of the mountain. Progress was slow and I ran into several rugged defenses. Not before I brought my artillery up the mountain did things start to happen. Some of the non-mountain units followed the mountain road for a while before going up the mountain. Here they teamed up with the Gurkhas for the attack on the third VH (now how the heck did the Italians get an AT-truck up there?). The South Africans and Sudanese (how puny this force looked ) attacked the eastern part of the ridge. The scenario was very well designer and perfectly balanced, so I just had enough units to take my objectives. A Gurkha from the Falafel pass made things a lot easier. The capture of the Falafel pass was taken by 2x INF and 1x ATY. Once the first line had been taken, things were easy. I sent a Gurkha to the south.
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Start: 146 (30 below the cap) Current scenario: Amba Alagi; VH prestige is 560; All hex prestige is
600 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 4 ; AT 8 ; ATY 13 ; INF 56 ; REC 9 ; TK 6 ; FTR 6 ; TB 7 BV 3 |
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Scenario 10: Jalo This scenario was a bit like the singer/actress with the same name: small and not very interesting :. In the west I pushed south with two Gurkhas and the recons. Time was plenty and I easily took the VH's. In the east I used two Gurkhas, one artillery piece and the mobile AT. The Mobile AT was almost useless and as a result I missed the BV with one turn. I should have used three infantry units instead.
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Start: 242 (64 above the cap) Current scenario: Jalo; VH prestige is 400; All hex prestige is 400 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 4 ; AT 10 ; ATY 16 ; INF 59 ; REC 12 ; TK 6 ; FTR 6 ; TB 7 BV 4 |
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Scenario 11: The Cauldron This was a pretty funny scenario. Actually I could have made a V with 5-6 turns to go, but sadly enough that was impossible (I am not sure it says so in the intro) and had to settle with a TV. The extra turns cost me a lot of aux tanks unit, when the 21st Pz division attacked. I sent a few regular infantry and AT units to Bir El Harmat, where they defended the hills against probing attacks from the 15th Pz Division. Nothing serious however and the hill was easily held. Most of my units attacked along the east-west running road. The Gurkhas cleared a path through the minefield and the tanks poured through. The key to success at B204 and Sidi Muftah is to attack the objectives with great force and make sure they are taken fast. Otherwise you'll be blown away be the German 88's. I continued the attack and took Bir El Tamar after some hard fighting agasint the 88's. At the same time the 32nd Army Tank Brigade charged in from the north and captured the Sidra Ridge. The success was short-lived as the Italian Ariete Division and the German 21st Pz Division hit my flank. A massive tank battle now raged. The German Marders were deadly and blew away my tanks. In the end however I captured the initiative again and took control over the area. I really like the idea of making the 88's range 10. This represents the situation in the desert very well. The British tanks were simply blown away by the superior German guns. |
Start: 429 (around 130 below the cap I think)
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Scenario 12: Gazala Line loss Not much to say. I sacrificed a scout, an artillery piece and a 2 pdr AT gun; All cheap units that are easily replaced.
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Start: 179 (around 130 below the cap I think) Current scenario: Gazala Line loss; VH prestige is 80; All hex prestige
is 80 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 12 ; AT 22 ; ATY 20 ; INF 67 ; REC 16 ; TK 14 ; FTR 10 ; TB
9 BV 4 |
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Scenario 13: Ruweisat Ridge 1 This was a fine scenario which again saw plenty of fierce fighting. In the west the 4th New Zealanders Brigade and the mobile elements of the 2nd NZ division pushed towards Deir Umm Khawabit. The Axis defense was weak with only some mine field and some infantry from the 15th Pz Division. The infantry was 'anchored' so I simply bypassed most of them. From Deir Umm Khawabit the brigade turned north and captured the western end of the Ruweisat Ridge and Point 63. The Engineers even made it to point 64. The Axis long range artillery and air force took a heavy toll amongst the NZ troops. The 5th NZ Brigade was really slow, but end the end got attacked from the rear by a few elements of the 21st Pz division. The 5th Indian division assaulted the Ridge from the east. The attack was (as usual) spearheaded by the Gurkhas backed up by numerous artillery pieces. The attack went well and the Italians didn't resist the hard. In the end I pressed my troops forward really hard and as a result lost one of the new artillery pieces. Still I managed to secure a tight last turn BV. I got my 4th leader. A First strike leader on my useless tank (actually it wasn't completely useless, it overran three units as I broke through the Italian defense in the east).
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Start: 461 (around 100 below the cap I think) Current scenario: Ruweisat Ridge 1; VH prestige is 480; All hex prestige
is 520 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 12 ; AT 22 ; ATY 20 ; INF 67 ; REC 16 ; TK 14 ; FTR 10 ; TB
9 BV 4 |
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Scenario 14: Ruweisat Ridge 2 Phewww this was a tough scenario. I managed to make a BV with one turn to go, but at the cost of one of my Gurkhas. I actually played the scenario twice. In my fist try I attacked Deir El Shein head on. That was not a wise idea. I got deadlocked between minefield and the 21st Pz Division slaughtered my troops. In my second attempt things went better. I left a small detachment composed of artillery and AT guns at Ruweisat Ridge and played defensively. The German units that attacked were easily stopped. I attacked towards the northwest with all my Gurkhas. Things went really well - at least until a bunch of tanks from the 21 Pz Division attacked my forces. The slowly reduced the fighting strength of my troops. Still I managed to get one of the Gurkhas unharmed to Deir El Shein. After several air bombardments they easily captured the city. The aux tanks never made it to take part in the battle. In the south the New Zealanders moved slowly forward and set up a defensive position out of range of the 88's. Here they destroyed the units from KG Lindemann, KG Baade and the Ariete Division before striking at Deir Umm Khawabit. Several units were lost however. The northern VH was easily taken.
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Start: 211 Current scenario: Ruweisat Ridge 2; VH prestige is 240; All hex prestige
is 280 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 12 ; AT 24 ; ATY 24 ; INF 72 ; REC 16 ; TK 16 ; FTR 11 ; TB
10 BV 5 |
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Scenario 15: Ruweisat Ridge 3 This was a really difficult scenario. The German paratroopers are VERY strong. I was forced to play very defensively and was very lucky not to loose any units. I dug in around my VH and placed the Gurkhas in the frontline. The key to staying alive was a dense artillery cover and to focus on killing one paratrooper units at the time. Once the German attack was over my infantry was miserable and as a result my counterattack only came forward slowly even though opposition was sparse. I missed a V by one turn.
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Start: 89 Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 13 ; AT 30 ; ATY 26 ; INF 76 ; REC 20 ; TK 20 ; FTR 12 ; TB
10 BV 6 |
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General comments: This was a very entertaining and VERY challenging campaign. Inexperienced players will probably have a hard time in several of the scenarios. They will not be able to make many BV's and will most likely end up with many losses. On top of that loss of core units can be counted with. Still I had great fun using the different more or less crappy equipment and many of the scenarios were true nail biters. Many scenarios might seem impossible from the start, but they are mostly very well balanced, so somehow you end up taking your objectives. Furthermore there are no 10+ killer tanks running wild amongst your units. It is more a pack of 2-3 hit point high experienced units that will slowly drain strength from your forces. This means you can mostly retreat endangered units. Overall I will rate the campaign 9/10. Comments on equipment: My Mk IV Light was almost useless. Only on a few occasions was it handy for overruns. In the last scenarios the armor was too weak to put up any real fight. Prestige can be used better. AT: AT-guns are useful in defensive positions. Both the 25 Pdr and 2 Pdr are good units that will not easily give ground. 1 or 2 will be fine. Artillery: Artillery is very important. In the defensive positions that are invaluable when it comes to making an efficient defense. For softening up Axis defenses they were also great. I ended up with four 18/25 Pdr's. A nice all round gun. In the early scenarios one can get a range 5 gun for not much cash. I should have purchased one of those. Infantry: This is the most important unit of the campaign. Both in defense and offense they are the key units. I found the Gurkhas to be the best buy. The cross country maneuverability made them very mobile so they could easily be shifted from one place to the other. Furthermore they have high defense values. The Regulars are good units too. The ISF infantry is weak and the AFI infantry is nearly useless. Engineers could have helped in some scenarios, but I am unsure whether they are worth the money. AD: Recon: Bombers: |
My army before finishing:
Tank Antitank Artillery Recon Air Defense Infantry Killed: AD 13 ; AT 35 ; ATY 28 ; INF 81 ; REC 25 ; TK 20 ; FTR 12 ; TB
10 BV 6
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