Programs:
People's General
Map Editor. See XWG Page.
Converting PeG to a WW2 format based on the units in Panzer General 2 is
possible if a little strange. This package contains a pretty good conversion.
It also contains some utilities that may be of interest to PG2 and PeG users
who are not anxious to install PeGWW2. You must have both games to make the
conversion
Download (157k) PeGWW2
Fred's People's General Equipment Editor lets you change anything you want
in the People's General equipment file, even add and remove units. This is
an alpha and any feedback as usual is appreciated.
Download (248k) FPeGEd 0.01
People's General modgen.dat containing the graphics (s16) files can be unpacked
and repacked using the programs in PeGpak.
Download(52k) PeGpak 0.1
People's General Graphics Editor. Not very fancy but you can look at the
icons in PeG , extract them as standard Windows bitmaps, change them and
insert them back into the game file. Tired of all of those green on black
buttons? Long for that camouflaged tank? Here's your chance. If you
are interested in this project let me know. I have not played PeG much and
don't know how far I will continue work on the editor.
Download (259k) PeG Util 0.03
Pacific General
PaGPal is for Pacific General which is now is available
as a free download at the Underdogs. Some people complain that the colors
especially the brightness of the colors is disappointing in Pacific General.
Although they are different than for Panzer General, they do not appear "bad"
to me. This may depend on the hardware and directx drivers that you have.
PaGPal will allow you to adjust the palettes used by Pacific General so that
you can brighten up the display and improve contrast.
Download (287k) PaGPal
P2PCV is a DOS program that allows the conversion of Pacific General maps
to Panzer General 2 maps along with the generation of the graphics files
used by PG2. In order to make use of this program you must have both PacGen
and PG2. My PacMap program is probably also necessary. Included in the archive
is a demonstration PG2 scenario (you need PacGen for this too).
Download (156k) P2PCV
Diversion 1945 is a hypothetical end for the
Germans fighting the US. Most of the action is in the US. Try it out under
a modern version of Pacific General. This was posted and then removed. Try
it and see if you have good luck or bad luck with it. The longer version
is better.
Download (971k) Div45F
UPAGSHP and PPAGSHP are programs that unpack the shp files in shp.pfp and
then repack them. Unpacking allows editing with ShpEd. Repacking then will
put the new images into the game.
Download (19k) PAG_PK
PacMap was the Grandfather of most of the programs on
this page. It is a full featured map editor for making Pacific General
maps.
Download (461k) PacMap044
PFPED is a WIN95 program to assist in editing the packed (pfp) files for
PacGen. Presently the program is able to extract and replace txt, pal and
shp files.
Download(243k) PFPED
Panzer General 2
UPG2SHP and PPG2SHP are DOS programs to unpack and repack the shp files for
Panzer General 2 so that images can be edited with ShpEd. Also in the archive
are 2 useful PG2 palette files for ShpEd.
Download(72k) PG2Util
Steel Panthers 2
Fred's Steel Panthers Map
Editor. Now see all the icons in a terrain file and add them to the map
with a simple click. This alpha version 0.06 will convert color coded bitmaps
into SP2 maps. Contour maps can also be saved as bmp/jpg files for easy viewing
and printing. The editor is aimed primarily at Steel Panthers 2 maps but
works with a few minor quirks with Steel Panthers 3 maps also. All fields
are available for editing individual hexes. There is a routine to convert
SP2 maps to SP3 format. This is not perfect yet but probably is usable.
Download (437k) FSPMap
WAW Map alpha version 0.067 is a supplemental map editor
for Steel Panthers World at War. It is not completely finished, but should
be useful for making rough maps to be polished up in SPWAW's editor and (for
the brave) adding custom features. You may also like the Copy/Paste feature
for moving parts of maps around. This is an adaptation of my program FSPMap
which can be used for Steel Panthers 2 and 3 compatible maps.
Download(481k) WAW Map
SPMapU is a small program that will show a contour map from a Steel Panthers
2 or 3 map, save or scenario file. This could be useful to scenario designers
since when hills are erased, frequently elevated areas, invisible as far
as terrain appearance is concerned, are left behind.
Download(202k) SPMapU
Fred's Steel Panther Scenario
Editor (FSPSEd) is the latest version (0.32) of SP23Ed. It is an editor
to help in design of Steel Panthers 2 and 3 custom scenarios. Works
with saved games and scenarios for SP2 Versions 1.0 and 1.1, SP3 and SPWW2
Version 2.2. (See WAW Ed for SPWAW) Its major features are the rapid statistical
assignment of Experience, Morale, Rally and other command skills and easy
customization of unit weapons and most of other stats. This package includes
Tutorial and sample scenario.This version allows editing SPWW2 2.2 files
and includes a hackers "dump" feature and hex editor.
Download(461k) FSPSEd
SPILE (Steel Panthers Image List Editor) and SPILC (Steel
Panthers Image List Changer) are two programs that help the user modify the
graphics used by Steel Panthers I, II, III,SPWW2 and SPWAW. By using these
programs, you can change the icon for the body and turret associated with
the image number in the OB files or add completely new graphics.
Download(270k) SPILE11
SP1TWW2 is a program that allows you to more or less
completely and automatically transfer scenarios from the original Steel Panthers
game to SP:WW2 (Version 2.2). This is an alpha version of the program which
I have tested on only two scenarios but it worked very well. I invite you
to try the program and welcome your feedback. If there is enough interest
I will look into making a few improvements and at transferring campaigns.
Download(283k) SP1TWW2
WAW Ed is an adaptation of
FSPS23Ed to Steel Panthers
World at War. This editor makes it a lot easier to make a large number of
changes than the standard editor. Non-standard units can be made without
changing the OOB files. Current Version is 0.05
Download(471k) WAWEd
WW2 Ed is an adaptation of
FSPS23Ed to Steel Panthers
World War 2 Version 3 (Use FSPS23Ed for earlier versions). WW2 Ed will convert
Version 2.x scenarios to Version 3. This editor makes it a lot easier to
make a large number of changes than the standard editor. Non-standard units
can be made without changing the OOB files. Current Version is 0.012
Download(390k) WW2Ed
WW2 Map is an auxilary utility for editing Steel Panthers
World War II Version 3 maps. Its major use now is probably converting SP2
and older SPWW2 maps to the new format. Some other editing features are
implimented at this point and some are not.
Download(480k) WW2Map
WW2toWAW is a program to convert scenarios from SPWW2
(Version 2.3) to SPWAW (Version 2.x). Although there are som compatibility
issues the program does pretty well. You will also need WAW Map so that you
can transfer the maps.
Download(293k) WW2toWAW
OOB Dump is a program that allows you to convert portions
of SPWAW OOB files to CSV format that you can load into a spreadsheet for
more convenient editing and viewing. Data saved from the spreadsheet in CSV
format can be reloaded into OOB Dump and saved in OOB format. You can also
edit data directly with OOB Dump. OOB Dump shows everything, even unused
parts of the OOB file.
Download(256k) OOB Dump
Panzer
General
These programs are designed to work with
the DOS version of Panzer General. They will not work with the WIN95 or Mac
versions.
NUPLed (WIN95) and the DOS program NUPLit are programs that allow changing
the New Unit Purchase List in Panzer General. Designers of custom scenarios
might find these programs useful for adding otherwise unavailable units to
the Purchase screen.
Download(171k) NUPL02
Panzer General Elite dates to before I discovered windows. I it loads a saved game and lets you tranfer units from another. The map is a la sixteen color. You can also edit the position and other stuff of a unit. Download(217k) PzElite
FPGE is a 32-bit DOS Panzer General scenario editor. Icons and maps are drawn
just as in PG. It includes all of the features that you need to make just
about any changes you want to an existing scenario or build a new scenario
from scratch. C source code included.
Download (214k) FPGE01
PG2XMap and X2PGMap are two DOS utilities that allow transferring maps between
XWG Map and Panzer General (at least in so far as they are compatible). Using
XWG Map with FPGE should give a fairly full featured editor for Panzer General
scenarios.
Download (55k) PG_X_Cvt
Edit a files used by Panzer General.
Download (260k) OOBPG/oob_pg.zip
Others
FROWED is an experimental program that lets you look at the images in the
demo version of Warhammer 40,000 Rites of War. This looks like a pretty good
game to me and I wanted to see if there is any interest in an image editor.
If there is sufficient interest, especially if there are people who are willing
to make a donation if they like and use the final program, I will develop
FROWED so that you will be able to edit the images in the final version of
the game (unless unforeseen changes take place).
Download(245k) FRowEd01
ShpEd makes standard bitmaps from SSI shp files so that you can edit them.
It also reconverts them to shp files so they can be used in the games. Shp
files are used in all of the 5-star games except Allied General, in the Steel
Panthers series, Panzer General 2 and Age of Rifles. The latest version
is 0.50 which now includes direct shp file to shp file transfers.
Download(494k) ShpEd05
C++Builder source code for ShpEd
Download (94k) ShpEdSrc
Shp DOS Utilities. Unshp will extract all of the images in a shp file into
Windows bmp format. Makshp will convert a series of bmp files into a shp
file. Hdshp is useful for fixing headers for Steel Panthers files generated
by Makshp. Version 0.3 handles 800x600 images, up to 5000 icons and fixes
some bugs.
Download(91k) Unshp03
Fred's Record Viewer. FRV is a 32-bit
MS-Windows (tm) program designed to supplement a standard hex editor, not
replace it. It is designed mainly to assist in viewing binary files with
a regular structure. It has minimal editing features. FRV shows files in
two ways. As a two dimensional structure, useful for viewing fixed length
data structures and as three dimensional structures good for viewing maps.
Several display options such as hexadecimal, decimal, or mixed ASCII and
hexadecimal are available. In addition, ranges can be set to be displayed
in a separate panel as ASCII text. To help locate particular data, certain
values or ranges can be displayed in a highlighted mode. A calculator supporting
both hexadecimal and decimal input and results is included. Some powerful
search options and a color coded file visualization mode are also available.
For frequently viewed files, a configuration file which will be loaded on
startup containing standard settings and field labels can be written. There
are provisions made for formatted output to the clipboard for importing into
a text editor. Data blocks can be saved and loaded in CSV format for manipulation
in spreadsheets. A limited file comparison function is also available.
Download (365k) FRV019
WIREd is an alpha release of a map/scenaro editor for
SSI's War in Russia (WIR) now being updated and distributed by
Matrix Games. Because I am unfamiliar
with the game, the editor may not be as easy to use or as accurate as it
should be but almost all of the data in a scenario is accessible.
Download (342k) WIREd